Real-life room escape games are a type of physical adventure game in which people are locked in a room with other participants and have to use elements of the room to solve a series of puzzles, find clues, and escape the room within a set time limit. Some games include sub-plots. The games are based on "escape the room" video games in which the player is locked inside a room and must explore their surroundings in order to escape. Players must be observant and use their critical thinking skills to escape the room. Other inspirations include adventure board games and movies.
Weekend or day event escape games have been held in the United States, Europe, Australia and a number of Asian countries. In the 2010s, real-life room escape games became popular in the United States, Japan, Taiwan and mainland China. Each game integrates local concepts or original themes to settings.
HISTORY OF ESCAPE GAMES
The earliest real-life room escape, "Origin", was created in Silicon Valley by a group of system programmers in 2006. The mysteries and challenges in the game were inspired by the works of Agatha Christie and became a popular tourist attraction.
Real Escape Game (REG) in Japan was developed by 35-year-old Takao Kato, of the Kyoto publishing company, SCRAP Co., in 2008. It is based in Kyoto, Japan and produces a free magazine by the same name. Beyond Japan, escape games appeared in Singapore from 201. Escape games in Singapore expanded quickly with over 50 games by 2015.
In 2015, there were over 2,800 real-life room escape venues worldwide.